![]() ![]() See File Format Conventions for conventions used to document variables and datatypes. ACHR, ACRE and REFR record types) or in the createdData array (for other record types). These created objects are detailed either in the Change Records section of the save file (for individual object references, i.e. However, iref values greater than 0xFF000000 are actual FormIDs, and refer to objects created within the save file. An iref can be translated into a FormID using the FormIDs Array. Within a save file, most object references use iref values, instead of FormIDs. The dump file contains a list of all the save file's Change Records (sorted by type and length). txt appended, eg: save test 1 will generate a "" file. It will generate a text file named with the same filename as your save game, but with. ![]() Simply append a non-zero value to the command arguments, eg: save test 1 or load test 1. ![]() You can make a text dump overview of a save game's contents by using the SaveGame ( save) or LoadGame ( load) console commands. The overall structure of the save file format is largely understood, but in many cases the specifics of the data contents have not yet been decoded. The format used for save files (.ess files) in Oblivion is a binary format, different from that used for mod files. ![]()
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